![]() ![]() Night Call rarely does anything to evolve itself from case to case. I truly think that you could stop playing after your first case because you will have experienced everything you need to in order to have a satisfying time with the game. With so much repetition in the core gameplay, it really hinders the game’s replayability. Even characters whom I loved the first time through felt like they were in the way of me reaching the goal of solving my case, instead of being welcome distractions to dark happenings. After that I found myself clicking the mouse to skip through the dialog as fast as possible since it’s the same in every case. The first time I drove them to their destination I was so entertained by the interaction that I had with them. The repetition of the passengers is especially problematic. ![]() There is a lot of repetition between the cases, either in the fact that you’ll pick up the same passengers over and over or that most of the story bits are verbatim clones between cases. I won’t lie - I was feeling pretty exhausted with Night Call by the time I completed the final case. Houssine will wake from a coma, be extorted into investigating five suspects, and spent the week picking up taxi fares in hope that some information will be provided. ![]() There is a small selection of cases that you can play through, but each of them is nearly identical up until the finale of the case. Houssine is then forced by a police officer named Busset to probe his passengers and search Paris for details about the murderer. Drive night call serial#Houssine is the victim of an assault by a serial killer, and the only one to ever survive at that. These moments are so easy to get caught up in that you might forget there is a bigger picture going on. Drive night call simulator#Night Call, part taxi simulator and part detective drama It keeps the player on the edge of their seat since you never know what baggage your next patron will bring with them. Drive night call how to#I found myself being the confidant to stories that I had no idea how to react to. Yet, seeing it through the tired eyes of its late-night inhabitants gives an uncommon perspective of the city, one that feels authentic and unaltered. Many of us who have never been to or lived in “The City of Love” have a romanticized image of the Parisian capital. All of this paired really well with Paris as a setting. They tell tales of career struggles and identity crises yet also don’t shy away from mature topics like sex and gruesome violence. These are a fun break from the serious tone of the game, even if they mostly leave you scratching your head.īy and large, these interactions are the best part of Night Call. There are also a handful of crazy occurrences like taking a ghost to meet the mayor or driving a paying cat to the train station. You can also pick up a young couple who are looking for a hotel room because they think they are ready to take their relationship to the next level. There is a priest who shares (but doesn’t preach) some of his religious views and tells a story from a confessional. There was a lot of dialog that I likely won’t forget for a long time. They all seem like real conversations that you would have with actual human beings. The interactions with each of these passengers are really engrossing and superbly written. Houssine is a night shift taxi driver, and as such he chauffeurs a lot of interesting characters. Set in a beautifully simple black and white recreation of Paris, Night Call puts players behind the wheel with Houssine. It’s a concept that isn’t immediately selling itself, but the two dynamics work together to create a couple of fun-filled hours. Players must find a serial killer roaming the streets while collecting fares as a taxi driver. Part noir-style crime saga, part people-meeting simulation, Night Call is an enjoyable fusion of two things that you might not think fit well together. ![]()
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